Although the in-game store still lists prices in crystals alongside loot crates, selecting the option to buy more of the currency returns a blank screen, as Polygon found in the Xbox One version. We first noticed that microtransactions had been removed from Battlefront 2 shortly before the official statement’s release. We’ll share more details as we work through this. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. We will now spend more time listening, adjusting, balancing and tuning. We hear you loud and clear, so we’re turning off all in-game purchases. And we’ve heard that this is overshadowing an otherwise great game. We’ve heard the concerns about potentially giving players unfair advantages. we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. However, the option to purchase crystals in-game will return at an unspecified date, Gabrielson said. Instead of incentivizing players to purchase crystals in order to unlock ability upgrades and new characters, the game’s progression system will allow players to collect them at no cost at launch. Player feedback inspired the last-minute change, he wrote. Oskar Gabrielson, general manager of development studio DICE, acknowledged widespread backlash for the game’s economy at launch. Electronic Arts confirmed in a blog post that it has removed “all in-game purchases” for the time being, following a week of furious criticism regarding Battlefront 2’s economy and progression system. Star Wars Battlefront 2 won’t offer paid microtransactions in-game when it launches.